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i still think a set of designed levels for a finite game that can be "learned" as a platformer would be nice to have in this, increasing in difficulty and complexity around 15 to max 30 , which are consistent , on top of the hiscore chaser generator.

But i enjoyed it nonetheless, good to see you're still on it. The engine is worth recycling imo it should be capable of spawning multiple platformers with different looks and fine , responsive mechanics , thx for all the work !!! 


(and putting it out on the 64 first ... i assume at some time someone will need to amiga for this heheh)