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(+1)

Here's another idea. This might be the best one yet.

The current GB Studio version has a "Script Lock" event that pauses everything except projectile motion and sprite animation. If you place that before your dialogue event, you won't have to worry about bullets firing too soon!

(-1)

Sounds great, I don’t know much about the latest versions of gb studio, because I’m stuck on 3.0 for a game I’m making