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This is a game that I can definitely feel like I could imagine playing many times over. The premise makes for a comedic and engrossing game loop of making tons of ice cream scoops and chucking them at hungry naughty children to get their money heavily reminds me of the funny ice cream snowball fight scene in Cloudy with a Chance of Meatballs. I love how careful you need to be in this frantic situation with so few ice cream scoops and slow projectiles, demanding both resource management and predictive aim. The ice cream making section is alright for what it's for, especially with the scoop upgrade being an interesting double-edge sword for more potential ice cream at the risk of the player's timing skill.

There is one caveat I gained when playing, though. The child enemy's "dying" animation isn't distinct enough to quickly recognize I hit them, making me waste a shot and positioning to get an enemy I already defeated. This is especially apparent when one gets hit behind the truck, majorly obscuring the death animation. This may only sound like a visual nitpick, but with the player's relatively slow movement, limited ammo count, and slow projectiles being situated in a game about managing a surrounding horde, knowing that I successfully defeated an enemy instantly in a frantic situation becomes pivotal with committal gameplay and major crowd control.