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(1 edit) (+1)

Even if it was a bit simple I enjoyed the time I spent playing! I eventually died to my own poor choices because I forgot one of the upgrades reduces your health, peak player activities right here.

I would have liked to be able to control the input on the knife, but that would have probably broken the game's balancing. Enjoyed the game!

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The knife wsings at the direction of the cursor. Anything else like range, swing frequency and damage might be implemented as upgrades.
I'm glad you enjoyed it!

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Oh yeah! I meant as in clicking to attack, but it would be cool to see the ideas you said implemented as upgrades :D!

We planned to include more diverse upgrades (and more options for "weapons"), but time did not allow for more than that.