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Classic gameplay.
All the text should be in the home page, then you can put the bars on top and concentrate on the shooter.
If you want to avoid velocity issues, a common approach in shmups is that enemies move toward you while the background scrolls behind you. You will have a better control of your movements and those of enemies, and will avoid some distance to origin issues.
Hope this was fun to create, and congratulation for your first game jam game !

Thanks yeah it was a blast although kinda twisted how we like doing hard work for fun. I actually approached everything ass-backwards on purpose to create the illusion of being inside a spiraling vortex rather than a lateral plane so whereas in most games the background scrolls behind you to create the illusion of the character's horizontal motion-in Dis Sux it is actually the background that is moving everything away from you at a certain velocity that you must match before the ugly truth reveals itself; the imps are actually spawned from you and they have no motion logic of their own but are just stationary bullet spawners being carried along by the gale force winds in the background. I definitely want to rethink the UI and I was starting to rework it as well as create some additional scenes after the title screen for the exposition with like a scroll and stationary type "From the Desk of Lord God Almighty" was in the works but copped out on canvas layer labels to save time and brain power. Thanks for your comments and for playing.