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(+1)

Good idea, game feels good to play. Some sort of objective instead of just surviving would have been cool, also the prep phase seems a bit long.

Small issue: The HUD is not always on top, i.e. it can be obstructed by the high buildings.

(+1)

Thanks for the feedback, but I made the UI an object by vibrating it in order for it to follow the camera as well, that's why it's being obscured by the object, and I haven't found a suitable way to deal with this at the moment

Not sure how Unity handles this sort of stuff, but you should be able to have a HUD / UI canvas layer that is independent of the game world and is instead drawn on top of the camera view. That way it should always be on top and visible (and stay in the same place on the screen).