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What're your ideas for the alternative classes? It shouldn't be hard to put a check in their for specific costs for different player specialties.

Breeder - of course, plays as normal
Commander - extra xp and learning points for slaves; however slaves cost more
Lab Master - Free Lab; more modification = higher selling price; slaves faster disobedience
Cultist - can create slaves (cost a lot of mana)

As well as modifications to existing classes

It just seems the vanilla Mansion.gd is a house of glass.