Interesting concept! Other than some bugs (which are to be expected during a Jam) I didn't feel like I had to strategize as to the items I would give each adventurer. I understand you have to come in under budget, but I seemed to complete the game without issue through giving each adventurer the cheapest item possible.
I feel like two additions to the game loop may potentially help here:
- A general timer: you have to get as many adventurers ready with the best items possible before the Storm Lord approaches.
- The quality of the items each adventurer has could determine their effectiveness against the Storm Lord. This way, in order to win, you can't give each adventurer the cheapest items possible.
Well done on the submission! I see that ye made all the art assets yourselves too, which is impressive!