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(1 edit)

Interesting choose your adventure game that follows the sidescroller, kind of reminds me of henry stickman games. Main issue I had was that I felt very lost in what I was doing. After a few attempts I understood that collecting the items gave more dialogue choices, but I was quite lost in what I was doing and it didn't feel very chill. An intro/tutorial would massively benefit this and make the game overall more cohesive. The choose your adventure section was nicely made and interesting, it just needs a little spice to make the decisions feel more responsive. But great work for a 1 week game jam :)

(1 edit)

Thx for the feedback ! Henry stickman was the main inspiration(maybe too much). It was hard to let know the player he can collect items and it will add choices, and not say it directly(maybe we could have let the first item on the ground on purpose). And the game wasn't that long so we didn't change it.