Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This was surprisingly fun. I really enjoyed the mechanic of scanning / remembering traps and then having to navigate them. It was quite unique and for sure has real potential.

Feedback:
- The movement is a bit meh, the camera is too zoomed in and the rapid movements made me a bit dizzy. But I think this one would be easily fixable with some tuning on the camera movement and a slight zoom-out
- The crouching felt a bit weird to me, I would personally never put crouch on shift (thats used for sprint, which I think could also be good in this game!) but also it didn't feel like I was crouching low enough under the threads (even though I was) which made it hard to understand sometimes.

Thanks for the feedback, it helps a lot to tune different aspects of the game! I know the shift is really weird (all the team agrees) but webgl doesn't like a lot the ctrl key (activate ctrl + s and other shortcuts).