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(+1)

You absolutely nailed the vibe with the use of great art, great sound design, and a very clear artistic vision. I'm not sure I fully understood the entire gameplay loop as there was one time I collected 1 bit of plunder and left and it said I had still succeeded. I  would sometimes get stuck on things as well, like there were two chickens that wedged me between a fence and I couldn't move. But these are small grievances for what's otherwise a tremendous job well done in only 1 week.

Thanks! I appreciate the feedback! I never even thought to add a fail condition if the player brings too little loot or have a minimum requirement, lesson learned for next time!