i think this game generally controls quite poorly. the slippery movement and jump mechanic seems at-odds with the focus on precision movement challenges. attacking costing HP feels at odds with enemies that spawn infinitely and spam projectile attacks . i also didnt know how to control where the attack went? it didnt go straight all the time. basic enemies taking two hits is too many. i also dont understand how it fit the theme at all.
graphics were pretty
for your next jam game, i recommend you take a totally different design approach. there's clearly some coding talent on display, but it didnt resolve into an enjoyable game because of your design decisions.