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Pretty neat, I think there is potential. Even though the art style is simple with some small changes to the gameplay I think I would definitely play this a bit more.


Feedback:
- A bit more feedback on hitting enemies would have gone a long way (cm shakes for example)
- The aiming is unintuitive, I often didn't know what to do to position myself properly to hit enemies. Might also have to do with the player being a symmetrical object without a point of reference.
- Some enemy indicators would have also helped, I was just running around sometimes not knowing where the enemies were.