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(2 edits) (+1)

i do apreciate the ambition, but overall i think this was just alright. you definitely a lot right, but it was the jank that left its impression on me. mechanically and story-wise (in game story, not what you  wrote on the page) i dont believe this fits the theme in the slightest.

- the objectives just required scouring the map, it gets very frustrating. some kind of in-game map of where objectives are would help a lot

- stealth was very much optional. the "calm" approach is no better than sprinting around and knocking everyone out. it enemies could do with being more threatening once aggro'd

- the timer is just salt in the wound. losing only means you have to re-do what you've already done, it doesnt add any interesting gameplay challenges. instead, if the timer actually brought a "storm", like aggroing every NPC in the town, it would both fit the theme better and be an interesting mechanic

- navigation was kind of buggy

- the game's 2D art looks overall a bit cheap.