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Very nice. I wasn't able to figure out how to respond properly to the rocks, but the rest was very intuitive. I would recommend making it so that when the player hits a bubble note, they are also challenged to release the button in question in time with the bubble reaching a certain minimum size. Add that together with some sort of scoring or level or health system (like a small bar that drops drastically when a note is missed and rises slightly when a note is hit), and this could improve dramatically.

ohh we didn't have time to do a tutorial but wrote in the description to hit space when the rock reaches the green shield that surrounds the island, tysm for your suggestions :D implementing fs alongside the scoring system we didn't get to do

Ah, in that case that's on me. Never mind!