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Similar idea to what Gunnar had in his hatter's game, but the execution is very different and because of that also the experience is very different! To me all of the visual objects seemed very intuitive and didn't  struggle at all figuring out what is what! The art style is cool and I have to say, you've done a great job for your first Trijam! Thank you for participating, making a cool game and being so engaged with other people's projects! :)

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Happy you enjoyed the game! I was watching you play it in your stream today, seems like the levels were too easy for you. :o

Actually I participated in the last jam also, but totally borked it, so no wonder you didn't remember. Thanks for hosting, this time it was a really great experience, seeing what you can accomplish if you do your planning right. Most definitely not the last Trijam I'm making a game for! :)

Oh, ok, I did miss it last time, then! :D But yeah, really great work you put together! Planning is key for Trijam, it's not something people talk a lot about, but it's one of the most useful skills to develop here :) Also, getting focused for a certain amount of time! We think these skills can be then applied to your bigger projects and help a lot!

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Yes, it has already been an interesting ride. When I first saw one of the Trijam's instalments, I didn't think it would be possible at all to do something playable in three hours, and when I saw the submissions, I felt like "well, I'm never being able to do that in this time frame". So much learned already! I hope one day I get to actually do and complete a "bigger project". :)

Oh, wow! That's really interesting! :o I'm glad you decided to give it a go! I feel like you already managed to do a lot in the 3 hours, tbh! :D

All thanks to Godot, I've really come to appreciate the engine, the first and only one I managed to get familiar with so far. :)