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(+2)

I played through all 3 levels.

The parkour mechanics work quite well.

Very impressive! 

And cool atmosphere!

i wish you'd given me a level select menu though.

the thing I struggled with the most was that i couldn't make very small adjustments. like, let's say i stand on the bridge and i want to jump up and then tap left to position myself on the banister. i would fly over the banister.

one or two little bugs and here and there but don't feel like complaining. was just really impressed.

(first level when i triggered the cloud and then fell into the abyss, when I respawned the cloud wasn't there anymore and I couldn't finish the level. maybe i had to activate the temple again, can't remember now if i did.)

sometimes i would fall through a lotus pool.

ok maybe one criticism: the cloud's cartoony design broke with the lofty visual style a little bit. but it was very clear what i had to run from!

sound was good too! appreciated the music switching when altar was activated and the subtle sound effects.

also appreciated the ambitious level design. you made it so if a player wants  an extra challenge they can try and find all the dragonballs.

what i was most impressed with maybe was that the game always knew what platform to put me back on when I fell down.

bravo! 

and despite being a UE5 game, u provided option so i could still play it on my potato pc!

(+2)

Thank you a lot for the in depth comment! We are aware of most of this bugs and some more, sadly we spotted them in the last hour, same with UI we didn t manage to the to it until the last minute. We managed to optimize the code and enviroment to not have anything useless working on the tick and only necessary stuff so that the performance will be well on almost anything so that everyone can enjoy it.
I am glad that you liked!