Whoops, saved from an oversight by a misplaced collision box. I guess its as they say, two wrongs make a right.
Thanks for playing the game, I'm glad you had fun.
Yes the disorientating design was deliberately meant to be part the core challenge. I originally based the game on the 'world vanquisher' theme by designing a 'vanquished' world that lacked any logical sense of reality. However things took on a more dream like feel as I continued to work on it.