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I really appreciate the new addition to the tower defense formula in way of a "Interest" system. I only played two attempts but after dramatically failing the first I went hard trying to min-max interest on playthrough two and it made the genre more exciting than it has been in years for me.

In terms of artstyle I like what you're going for generally, I just have a few minor complaints about readability. As a new player coming in it wasn't easily discernable what the different towers did, I think some kind of visual feedback on the tesla towers would make it significantly clearer to the player what role they play and how they work.

I'm glad you enjoyed what I did with the twist on the economy. I get your complaints with the artstyle and I've got to say, the tesla tower was the tower I put the least effort and time into making it's sprites and animations so I understand completely. I'll take the feedback with me to my next game (or an update for this one after the rating).

Thanks for playing!