Thanks a lot! I really appreciate the feedback and I'm glad you enjoyed :)
Alikz
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This was a really fun game to play, I enjoyed how crazy the storm got and there was some actual difficulty (and rng) to surviving it and trying to pick up all the items to help you survive it. I got to the point around 6k meters where the game was basically impossible to lose but the way there was really fun. Good job!
Yeah I looked through your profile and saw you already had a full commercial game under your belt, and a pretty succesfull one at that with the 1000+ steam reviews. This is my first gamejam so it's all pretty new to me, so I'm mainly here to learn and improve on every aspect basically. The more skills I build up now the more chance I have to go indie or maybe work in a small studio instead of a big corporation when I finish uni in 4-5 years, because that's always been my dream and I'm ready to do everything to accomplish that. Thanks for all the kind stuff I really appreciate it!
Yeah I get where you're coming from and uncapping it would ask for just content increases in all sides really, more towers, more upgrades and making them cost more too. The whole thing really, which is very hard to do in one week. I'll definitely put some more thought into how to incorporate it way better after the jam is over.
Oh I also wanted to add that I just checked out your game and I realized I played it on the first day of the jam I believe. Absolutely amazing game and I played it for a rather long time if I remember correctly. I probably didn't leave a review as detailed as yours but that's because I'm generally not that good in writing out my thoughts about someone elses work, I try but it's pretty hard sometimes to come up with stuff haha.
The bomber stunning is a pretty cool idea I'm sure to implement. I hadn't even thought about that haha, so thanks! Making the arrows go faster could also be a fix for them missing so much, though I was also planning on putting in some more advanced logic for targeting instead of, oh there's the enemies current position i'mma throw my stuff there, you know what I mean.
Cool idea about the debuff too, could be one of the upgrades in the extra pierce path for example. The speedup having a button is also a good idea so that might be something I add in too. And some more indications about the interest system because the amount of people I've had that just completely ignored it is crazy, and then they said the wave rewards weren't high enough... That's what the interest is for TT
Anyways, thanks a lot! I've gotten quite a few ideas from you now that I'm going to use. They're all written down and when I feel like it I'mma definitely start work on them!
Okay so first of all, longest feedback I've gotten so far and I'm all in for it. I'm trying to take in all the feedback I'm getting and then I might be updating the game with everything I have gathered after the game jam so a comment like yours GREATLY helps me out.
You have a lot of cool ideas that I hadn't even thought of myself before, such as the tower tooltips, having upgrades be in a tree instead of in order, hover tooltips and the damn speedup being toggle and not hold (I have no idea why I designed it to be that way..). These are all changes I'm probably going to make if I have the time. A complete overhaul of the upgrade menu would maybe be something that I could work on. This would also allow me to add stats and other nice elements to know to the upgrade menu and just generally clean it all up a bit.
I have had the suggestion to make some kind of popup so you know what's coming during the next wave so that's definitely on the list too. The lightning tower was also one of the more forsaken towers if I can call it that, so I'm going to give it some more love in the future so it's actually clear that it can hit everywhere. (Also you are correct about the bomber, don't place it, it's incredibly weak. Mainly because of how targeting works right now)
Good idea about communicating the not being able to build in the storm thing. I might just put that into the tutorial too, it's only one extra line for Bert.
I'm really glad you enjoyed my game it really means a lot to me to see people play something I made and enjoy it to the fullest! Thank you lots for this big feedback comment. I'll put your feedback to good use to become a better gamedev (and maybe make my life in uni easier so I can gamedev more TT).
This was a nice game to play but I feel like the fuel bar was just, too low. I could most of the time not even get out off shore and get one fish and get back. Maybe spawning fish closer to the docks would work because I litteraly could not play half of the time.
Other than that the sound sliders didn't really work properly in the menu and blasted my ears at one point.
The graphics were really good though and the sound effects were nice to listen to. I enjoyed it.
The music and graphics are great but I feel like the attacking system is just not at all rewarding. I feel like I always need to get hit by something to get off an attack myself and most of the levels I don't even need to attack. It felt a bit stale. For the rest a good game, just needs some polish.
https://itch.io/jam/brackeys-12/rate/2972178 here's mine! It's a tower defense game so if you like those you can try it out!
Damn first of all, thanks a lot for the bigg feedback, I'll try to say something about everything you adressed but I'm sorry if I forget a certain part.
The visual upgrades were something I experimented with on the last day because a playtester asked me, and I kid you not I spent an hour or so testing out representations for the spear and bomb tower. But every time I found soemthing it felt rather off, so in the end I just went with the corner thingies because of lack of time. It is definitely something I'd change after the jam though!
I do agree that the start of the game is rather slow, I feel like this has to do with the interest cap being +10 and it just being too easy.
Definitely have been seeing that in others comments so I've already written that down as something to start experimenting :).
The lightning actually has an animation if you look really closely, but it's interaly my bad that it's so unnoticable. It's litteraly just the ball glowing, so it's super confusing indeed.
More enemies is the first thing I'd have added if I had more time. I'd have never thought about making things come from the beach before until you just said it, such a cool idea! Initially it was just meant as decoration, I was even gonna draw little crabs for it but I didn't get to that point..
As for the positive points, I'm reallt glad the optimization was good. I don't really know what I did but I guess it did something good haha. I'm glad you enjoyed the core mechanics of the game. It indeed spikes at 25 (because that when enemies litteraly double) so 25 is actually really good.
I'm sorry that there's not an android version. I had thought of doing more than HTML, windowds and Linux but didn't come to that. I feel like it wouldn't have taken that much effort if I look back at it now, but oh well.
Thanks for playing and leaving such a great in-depth comment! 🫶
I'll be writing down more hit feedback as soemthing to add in the future after the jam! The updates in order was a decision I made very early on in the jam and now looking at it, it might've indeed been a better idea to make them like you said.
The balancing was the biggest issue for me and I tried a lot of stuff but still couldn't get it right enough.
I'm glad you liked the game though!!
Thanks a lot for the feedback and playing! I agree with you aboutthe investment mechanic, it's rather overtuned to the saving side instead of the spending and that's mainly because 1: interest is too high (+10 right now should maybe be +5) and 2: the game is too easy early on.
I'll take your concerns into account for next time. Glad tou liked it m!
https://itch.io/jam/brackeys-12/rate/2972178 I'd love some feedback if you find the time to play. It's a TD game :)
https://itch.io/jam/brackeys-12/rate/2972178 here's my game if you want to play it :)
Just played the whole thing and I'm shocked. That was so incredible. First of all I loved the enemy designs and the way they all correlated with one of Luos' feelings. The difficulty also gradually increased at a pretty nice pace. Then the music was just amazing what else can I say, and then I haven't even started talking about the art. Which was also so pretty to look at. Truly a gem right here!
https://itch.io/jam/brackeys-12/rate/2972178 here's my game if you wanna play it on stream!