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The only real complaints I have is that there isn't much to do other than waiting for dialogue to end. I feel like some kind of core gameplay loop is missing from this project and it makes it fairly un-fun. You're telling a story. The music, atmosphere, and visuals all aid you in that respect leading to a 10/10 on the vibe meter, but the gameplay is closer to a 2.

Something I might like to see to spice up the game and make it a little more interesting to play would be branching story decisions, even if it's something minor like picking which chocolate bar to eat, letting you flip between 2 or 3 channels, something like that.

I really appreciated the somber tone and storytelling, as well as your take on the theme. You really nailed the "Calm" vibe.

Noted!

Well aware the gameplay was... quite lacking, I was restricted by time and my goals with this jam more focused around having a game with a definitive ending, better visuals, and actual audio, all of which my first game did not have.

Nearing the latter half of the jam I realized this project would be lacking in any meaningful interaction or player expression, but was too deep in to change course.

Rest assured, in my next game, I'll endeavor to make it... well, an actual game. A fun one.

Your criticism and suggestions are helpful in cementing the need for that, thank you.

I'll check out your game when I return from work.

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Excited to see what comes next from you!