Great use of the theme with the wind! Some sound effects and music would be nice. I liked the tooltip of how to climb the rope, I could have definitely benefitted from doing something like that in my game too. It is a difficult game and I wasn't able to finish it all, but I would recommend not making the player have to make jumps where they can't see where they're supposed to go (like that one long screen where you have to get to a high point and jump to get pushed by the wind onto a platform off the screen, and then have to drop down into an area with spikes that you're unable to see). Apart from that, the game is still enjoyable!
Viewing post in Say, a Windy Day? jam comments
That blind drop into the spikes is actually the final jump - you were very close. I knew the blind jumps were going to be an issue (part of the reason I put in those player thoughts at those spots). What I Should have done is disconnect the camera from the player and pan it to show the whole section and then reattach it to the player once they clear the jump. Thanks for playing!