Anyone faster? It seems like a bit of RNG might be involved in how fast exactly...
Champpeace
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Reason: they abused accessibility by making it a mobile-only andriod game and then got a bunch of friends to rate it 5 stars in all categories - that way, no one would play it and they would be none the wiser. Except we caught them with the use of data science to discover that all their ratings simultaneously and then flatlined, indicating that they were trying to pull a fast one.
The game looks and feels stunning and I love it, but some variety could be used (which your game description states it intends to add)
It feels a bit too much like Clash Royale, if you don't want to seem like a knockoff you could add some things to separate it such as permanent upgradable towers or switch the map layout to not be 2 bridges
I found the optimal strategy is to just spam farms until the map is filled with them and you have enough money to place a few more when it rains and turns 4s into 3s to place more on. Then pick a tile at 5 elevation and constantly plant trees on it for the rest of the game, filling in farms on every tile that becomes available. Once there's no more space for farms you spam the spacebar and plant trees on the last tile for the rest of the game.
If I had to change something, I would add a score value that increases by the total remaining land in the game including elevation. That way you're encouraged to hold onto multiple tiles instead of just one. Also more buildings with special effects that can affect neighboring tiles or move clouds
I couldn't get over the fact that the player's hitbox and camera were slightly offset from their point of rotation, causing money collection and actually lining up to select/place turrets a lot more of a hassle than it should have been. When I found a tornado powerup to pull in all the money I couldn't spend it in time before I died because I had trouble lining up placements.
Other than that, great game! I really liked the cost balance with price increases and having 3 archetypal towers, and the 3d first person tower defense is hard to pull off. The game felt like it was just one constant wave due to there not being many breaks so I felt a bit bogged down. The idea of having special drops is cool, and that's something you could expand upon to improve your game. I would also add a few more tower and enemy types to spice up the gameplay. The idea that enemies would pathfind from all directions to the center through a maze is also rarely explored but could be good.
If there was a potential category you would earn an easy recieve 5 stars there.
Thanks for playing to the end! Many failed where you succeeded. Yeah there was meant to be 5 levels but I had to cut some out because of time restraints. You played levels 1, 2, and 5 instead of 1, 2, and 3.
Thanks for the visual check, not many comments told me how good I did with what was mostly my own pixel art.The rating number didn't go up did you forget to hit "save rating"?
I had this really awesome detailed review and then my Firefox crashed and deleted it and I am not retyping that so recap:
-Game is drawn out a little much, could double the pace and I think it would feel better
-Graphics are a 5-star, very well made
-Sounds were pretty decent
-I would add some stimulation activities (minigames) for Ella to play
-Fits the theme pretty decently
I really like the game design aspects of a roguelike where you die and come back stronger and that game type has always been fun, and this game hit those 2 concepts pretty well! The graphics and mechanics remind me of what I would make back in my Scratch days! The music and sfx were rather relaxing and I zoned out to wave 14. As for the theme, being honest I don't think it fits very well but that might just be me. For game balance I think it's pretty good, other than the Shotgun being better than the more expensive Piercer and damage upgrades not really impacting the game (purple and cyan enemies take one less hit to kill between no upgrades and max upgrades and none of the other enemies take any fewer hits to kill). The graphics are very simple pixel and I like that someimes, though I feel like anti-aliasing was causing it to blur a little which is a pixel's worse nightmare. If I could change just a few things it would be to add a boss at the end of every stage with the Piercer doing extra damage to bosses and make enemies have more health but the damage upgrade has more increase so that each upgrade has a real impact on gameplay.
Both of these creations are on the path to disqualification and will not place in the jam if we do nothing about it! They are of such quality and splendor that not placing would be an utter tragedy!
The first game is Sword Dance. With 16 rates out of 20 and the rating period being in the second week where rates slow down drastically, this game is unlikely to qualify! The mechanics are very fun and so it deserves to place. https://itch.io/jam/brackeys-12/rate/2973882
The second game is Tornado Hunters. I recently played it after they played another game I posted about. It only has 12 rates and so is destined to disqualify lest we dilligently take charge and save it! It's a solid enough creation that it deserves placement, and it supports both single player AND multiplayer! https://itch.io/jam/brackeys-12/rate/2972524
As a little bit of INCENTIVE I will keep track of both of these games and rate everyone who plays! Note: to get my rating from this, you have to have either web build or Linux build. Windows-only exports are out of luck from me. Obviously I cannot re-rate a game so if I've already rated yours I can't rate it again. To claim it you have to leave a comment here and there. When one of these games reaches 20 I will stop adding new commenters to my list of games I'm obligated to play.
The difficulty is an intentional thing, I designed it to be very difficult since I wanted my main mechanic to be used in interesting ways and because I just like hard games. The leap of faith is a common stuck point, I will admit that's a bit big of a spike. Thanks for playing!
It's funny because I said the same about Storm Bot: the third level (hard mode) is too hard.
Made it to wave 31 before getting too bored to continue
Tack Shooter spam is overpowered (in case you don't get that reference I mean Fireball Launcer) but in the later stages some horizontal protectors helped keep me safe as well.
I loved the very unique take on the tower defense genre. 5 stars on innovation. The graphics were cool and the song was decent as well. One minor problem with that:
In fullscreen view (which was default by the way) you could see outside the map because the game didn't scale with the window. Unsure how intentional that is...The game fits the theme better than most. There was one minor problem I had with the game design, that being that the game is not super balanced. If I could add one thing it would be more progression: pebbles that have more hp start to replace snow and towers get some upgrades to increase possible strategies.
A very good creation, I like it!
An outstanding creation!
The game's polish was immense
The emergent strategies are fun to plan around
The concept is rather unique
It was fun to run around trying to keep your platform safe
It fits the theme pretty perfectly
The pixel art was very well done
The music and sound effects were super nice and fit well with the game
The difficulty is absurd though - easy mode was already a challenge and so I tried hard mode and I'm like 80% sure the game is unbeatable on hard mode. If I had to add one thing, it would be more gems appearing on harder difficulties to balance out the fact that your board was practically unsavable due to not enough resources.
Again, one of the best entries in the jam, great job!
The gameplay got stale after a while (lack of things that felt unique) but other than that the game was very good. The sprites were well done and the story was pretty fun. If I had to change one thing it would be the ability to upgrade cards to stack up damage/effects and give the player more choice behind their playstyle. The audio feedback behind actions ingame were good and the bgm was not obnoxious. UI is a bit of a challenge to comprehend but knowing how to read college level essays helped me. So the game was pretty great until...
Until this happened on the second level with thunderbolts...
When you used ALL the time...
I was playing solo because life and this game was very fun! If there was a "potential" category you would earn an easy 5 stars from me for that. The night but not cliché theme works very well for a graphical style here and the models are great. The gameplay was fun in that it was challenging but satisfying, the swerving was fun. The tornado's ai was pretty easy to figure out, it chooses a point and then constantly accelerates towards that point with a tendency to overshoot. If I had to add one thing it would just be more maps to have fun on. My personal best is 9.7 seconds spent. Super job!
Also I came here because you rated Fatten the Beast from that community post.
The large amount of sfx that play complements their satisfying nature well. I found the calm to be about 1 second before it was pure onslaught and after a few kills I had kicked the storm too far away for it to be a threat, It was fun running around hitting things and the art was well done. I like this concept and it was very fun but the scope creep was definitely felt here.
That was certainly an... experience...
The story was a lot different to what you usually find in a videogame and contained some profound, if slightly scary, concepts. The lesson is true: alcohol is the devil. I have to hope this game doesn't reflect your real experiences... The graphics were stunning, though the portraits in the bottom left look AI generated.
The player's speed is a bit slow and he can't move diagonally, which felt like a bit of a time waster. As other commenters have said you can get stuck at a couple doors but nothing a quick ctrl+r can't fix.
Overall a solid but spooky entry.
I am here because you very likelty played Fatten the Beast from that community post
It took me a moment to figure out how to play the card game, and some things felt like bigger things than planned, but other than that you nailed it! The speed was definitely something. The card game guy made me feel like I was playing Inscryption.
Like builds.games said in a previous comment, there was a bug with the inventory thing but I found that closing and reopening it caused the numbers to update correctly.
I liked the sandboxy nature, one thing I struggled with was not seeing the options button in the lower left corner which is also where you hid the tutorial.
If I had to add one thing it would be an interactive tutorial. Other than that you did great!
I am here because you played Fatten the Beast from that forum post.
I will probably check out Celeste in the future when I'm more in control of my own life and have less obligations, I've heard it's really good from people who have played it and that it probably exceeds my difficulty by a pretty good amount.
Thanks for playing, not the bot XD! (okay that was a terrible joke)
Super fun ! I loved the super powerful throw mechanics that were balanced by challenging strategic maneuvering required to use it, I love games that give players really powerful stuff but it is hard to use and have a high skill ceiling. I got 93 points. If I could change one thing it would be too add more weapons than the sword with unique effects such as a mace which would push away nearby enemies in addition to damage when it hits them (with a wider hitbox and when thrown has a wider area but slower projectile and only does half the hp of a skull (and knocks them back)
"Rated by 14 people so far" - I will make a community post to advertise this game and make sure it hits 20 ratings and therefore qualifies.
I will be making a community post to help make sure this game reaches 20 ratings and therefore qualifies.
I beat the virus in like 5 minutes and then I spent like 10 minutes decoding because that puzzle was so much more tedious. I did manage to succeed on the first playthrough, I don't know how long I had left (I spent 15 minutes and 20 seconds) but it was fun! If I could change one thing it would just be to add a puzzle about mathing out the course corrections and increase the time limit to compensate. Astounding work!
Hard but I cleared it - Definitely a great game. if I had to change something it would be to add funnier death screens depending on what ate you. Oh and tell the player that spamming spacebar also increases movement speed. The game gives you just enough time to win and you have to learn what different sounds mean, making just as much of a mental challenge as it is a skill challenge, which I like.
Love the progression of "oh just bring water" to "3 burgers, 2 waters on the left one burger on the right make sure to grab some coal oops missed a guy and now there's suddenly 4 waters on the right these overdemanding customers need to die why isn't this bot equppied with lasers it's a robot"
Only things that I didn't like is that with just 2 speed upgrades grabbing anything got a lot harder (could easily wizz past the water dispenser, try to correct it with a small movement and overshoot) and I found no use for the jump mechanic. The presentation was on point, with the visuals perfectly depicting the frantic nature of the game. This was very fun!
This game, titled Fatten the Beast, is one of the best creations I've played (out of 96)! It has 11 (15 now) rates and it needs 20, we are over halfway through the rating period and ratings slow down which means it's on pace to disqualify! And it is not by me. Edit: we are at 15! only 5 more people needed to put qualify this one! EDIT 2: we made it! 20 rates on both of these games was reached, allowing their developers to not feel sad about disqualification!
https://itch.io/jam/brackeys-12/rate/2973327
I'll even rate the next few people to give it ratings (until it reaches 20) just to incentivize a little more interaction. Disclaimer, I'm on Linux which means if your game is Windows only then I can NOT play and rate it. If I've already rated your project I obviously cannot rate it again. To claim this, rate Fatten the Beast linked above and leave a comment both there and here. NOTICE: out of stock
Additionally, there is another game in a similar situation: Dune Keepers with 15 rates needing 20. It might be on pace to qualify but I want to be sure since it's good. I did not make it. EDIT: Dune Keepers is now at 21 rates! Nice job, jammers!
https://itch.io/jam/brackeys-12/rate/2973571
Since it has passed 20 rates I will no longer be obligated to rate the games of people who play Dune Keepers.