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Solved 4 of the branches, but I get to... [spoiler break]















... I get to Totem 40 and see eight pieces with three different rules and none of them locked in place and I just feel... tired, since I know I'm somehow only halfway down this branch and it already looks almost as open-ended and knotty as the endgame of Spire.

Some of these puzzles get so open-ended that it feels like there's nowhere to start. And the puzzlescript movement is just clunky enough that I have to continually pay attention to move exactly where I intend to, so messing around isn't free.

I absolutely love most of the ideas at play here, though. The process of discovering these rules has been fantastic, and they're all very clever. I think this branch just isn't for me.

I'm probably going to have fun with the secrets for Glyph Shard and Pylon, and then call it a day. I can watch Joe solve Totem and Spire-X.

Great work, will be paying attention to what you do next as a developer.

Thanks! Yeah Totem can feel quite daunting and open-ended at times. The solve method of that area is mainly focused around search heuristics (particularly in trying to narrow the search space as much as possible by identifying and placing highly-constrained or highly-constraining pieces first) rather than a step-by-step logical method, which is definitely not everyone's cup of tea. Glad you enjoyed your time regardless!

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It's interesting, I often do enjoy solving via heuristics and getting a "feel" for the rules, but I guess I try to fall back to deduction when I'm stuck or tired.

Regardless, I really appreciate how the different branches ask for different kinds of thinking. I like the game better for having a section I struggled with, than I would if it were sanded off.

Thanks for making this!