This game uses PuzzleScript Plus which includes the feature of 'goto' commands. This allows you to define levels with a name, and the ability to add 'goto [level_name]' on the right side of a rule. In my case, the game just has a rule for every valid combination of 5 sigils, and a goto command to send you to the relevant level.
Parachor
Creator of
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(rot13, Totem and Glyph spoilers)
Lrnu! Gbgrz jnf qrsvavgryl vafcverq ol Purff (naq Hygvzn Purff sbe gur ynfg gjb cvrprf), naq Tylcu pnzr sebz gur vqrn bs gheavat Frg vagb n oybpx-chfuvat chmmyre. Tylcu-33 va cnegvphyne vf n ubzntr gb gur "svaq bar Frg bhg bs gurfr 12 pneqf" tnzrcynl bs gur pneq tnzr!
Legitimately the most fun I've had with an enigmatic/hunt-style puzzle in a long time! Really loved that every part of it felt approachable, whilst also staying cohesive in theme. Just awesome work all around.
Also I'm delighted to hear that Ultraviolet Puzzle Challenge was an inspiration for this, it's a style that I'm really fond of so it's exciting to be on the receiving end of it for a change!
Here you go:
https://www.puzzlescript.net/editor.html?hack=d7de4f0808d336a62f0eb431622538fb
Feel free to send over any levels that you create, I'd be delighted to see what others are able to create with this :)
I adored this game when I was younger, playing free Flash games on Newgrounds in my spare time. I was (and still am) completely enamoured by the atmosphere and fragments of story. I love the aesthetic of monolithic architecture dwarfing the size of the player, and of stories that leave just enough to the imagination to continue to spark wonder even after completion. Even though it's quite a short experience, I think it manages to get across everything it needs to and nothing more.
More than a decade later, it still lives on in my mind; It seems that I never truly left Looming.
Thank you for creating this :)
I'm very glad that you're enjoying it!
It's a bit of a PuzzleScript quirk that it doesn't remember progress within a level unfortunately. However, I've now updated the game to include checkpoints after each section, so when you come back to the page and select Continue it shouldn't take you too far back from where you were up to! Hopefully that helps :)