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(+1)

ok i am amazed.

First impression I had was: nah this was made way before the jam.

And no. It was not.

It has waaaaaaaaaaay more polish that what you’d expect from a 7-day project. Specially on the visual side. I kept on bumping on all sides to see if I could clip or go somewhere… but no. Solid. It even ran in 2K at 30fps in my potato Intel UHD.

The pacing is maybe a bit slow for my taste, but I can tell it’s an intentional design decision. Took me longer to figure out how to interact with things than to finish the game. I wanted to click things and see if I could read more.

I also had some peaking issues with the audio. But apparently it’s a Godot thing I’ve seen happen to many (including me). Lower the volume before playing, I suppose. But don’t turn it off.

Honestly I am surprised about the voice acting. Not a big fan personally but objectively it is done actually pretty professionally, considering the jam context. Moody, atmospheric, it’s like reading a 100-word short story that tells you exactly what you need to come out feeling different.

that effort was way worth it. and very evident. if this was done in a week imagine a full release. 11/10 would recommend

Why you're gonna make me blush.

But, seriously, thank you. While it may have turned out sounding like it was done "professionally", it was my first time even approaching the concept of voice acting. Sorry to hear the peaking audio may have taken a bit from the experience. 

Happy to hear the game left such a good impression on you, despite it's shortcomings.