Okay, I thought the shooting part was a little engaging. The extremely fast pace of the character made things interesting.
For the package delivery phase, I guess I wasn't the biggest fan of the gameplay. It seemed like some tiles you could walk through while some you couldn't and the indication wasn't apparent to me. Maybe the idea was knowing what walls were invisible was the learning curve that the player is supposed to skill up in?
Also, the sound mixing for the shooting section being different from the delivery section/menu was undesirable.