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(1 edit)

Really beautiful game. I'm maybe not the imagined audience but I feel like with the turn based nature of it it would have been nice to have some kind of fail state. I made a bad move and got blown onto rocks and had a moment of panic and then realized that there were no consequences - it just blocked movement.

If you could actually get shipwrecked (even if it just meant you would start over from the last island you camped on) it would give more weight to the game and make you think a bit more about plotting your course to avoid dangers.

Still very much enjoyed it and played it all the way to the end, it feels like a concept that could be built into something bigger if you wanted to!