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Cool Frog

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A member registered Dec 09, 2019 · View creator page →

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818 is a great score! The feature we wanted to get in the most but couldn't because of time is knocking groceries out of other dinosaur's carts when you rammed them so you could try and steal stuff from other people if you were too late to get it from the shelf, just like real panic shoppers do haha...

(That was a compliment)

Haha... what the fuck

This was a fun concept and I love the audio and visuals. I wish there had been a little variation to the activities - walking back and forth and cooking, pooping and sleeping got a little repetitive by the time I finally fired the storm cannon and got my medal.

This is a hilarious twist on the classic adventure game formula. Had a lot of fun playing through it and only shit my pants once.

Beautiful but could get pretty frustrating, it felt like everything in the pizza parlor was a bit too spread out and I spent all my time just walking back and forth. Wasn't sure what I had to do to get to the bullet hell part but I didn't see it...

Thanks for playing! Yeah we were hoping to add a short tutorial before you got into the main game that would explain scoring but ran out of time. Definitely a weak point of the current state!

Super charming! There's something ridiculously satisfying about the duckling trail following behind you as you move around.

Wow I loved this game! I had no idea what I was getting myself into but I had a really really good time with it.

Wow I managed to keep everyone from exploding but heads were on fire. I honestly didn't know what to expect at the start when it was so chill but damn that got stressful. I really enjoyed this one, genuinely one of my favorite entries I've seen so far!

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Thanks for playing! I really enjoyed your team's entry as well!

Thank you so much for giving it a shot! We're actually considering expanding it into a multiplayer game which we think would be super fun :)

Thank you so much for playing! I'm glad you enjoyed it :D

I'm a programmer first and foremost but I've dabbled in pixel art for years and I find that means that I can make decent sprites but it takes me a long time haha...

The rest of my team had actually NEVER done pixel art before this project! I'm super proud of them and how much they improved in such a short time.


Thank you so much for playing!

Oh dang thanks for the heads up. We definitely were testing in full screen for that exact reason and didn't have any issues, sad to hear that there's lag in  the browser build! Ideally we would have used a sprite sheet for all the food icons but we ran out of time to refactor things so they're loaded as separate PNGs which probably doesn't help haha...

Respeccing in real time to counter the enemy you're facing was pretty cool but as far as I could tell the optimal way to play is mashing all your ability buttons nonstop. It made me wonder if the concept wouldn't work better as an auto-battler where your character does the attack/defend/magic on a cooldown without you needing to hit any buttons and you just manage the skill build.

I have to admit I completely didn't understand what I was supposed to do at first, but once I got it I played all the way through and enjoyed it. Maybe it was just the upgrades I happened to get but I definitely never felt low on coins and was able to pretty rapidly go through my deck and play everything repeatedly.

Having to keep an eye on the monsters and keep them alive kept things interesting. Sadly a long legged red dude tragically passed away right as I fed him a burger. If only I had been faster. Good night, sweet prince :'(

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Our team is from New York! Would love to get some more feedback on our game CARTACEOUS ERA, we're really proud of this derpy dinosaur shopping mess that we put together.


https://itch.io/jam/brackeys-12/rate/2970362

Really well put together.  I definitely wasted my first day flipping through the book and trying to understand what exactly I needed to do, but that felt true to life haha...

I think you've got a clever little idea here! I think it might be more fun if the sandwich shooting was more aim assisted and the game was more about sniping customer's mouths with delicious sandwich drive-by chuckings. I had to position myself pretty precisely to get sandwiches to people and it slowed my experience down a lot.

Also - you have some absolutely adorable cover art but the assets in game aren't up to that bar which was a little jarring. Would love to see a more polished version that's using that aesthetic some day.

Thank you! Just had time to play and rate your as well :)

Really impressed by how much content you put together in such a short amount of time! Not super familiar with visual novels but I enjoyed my time with it.

My team's game CARTACEOUS ERA is a silly little pixel art game about panic shopping before a big weather event and it was made in godot! Will check your game out now. Would love to get some feedback if you have a chance!

https://itch.io/jam/brackeys-12/rate/2970362

Really appreciate the sound here, I think it's easy for that to fall to the wayside on such a tight timeline (it definitely did for our game). Fun little concept, the ramp up was quick but not overwhelming which is something other jam games I've seen struggle to get right. Nice job!

Would love it if you would check out CARTACEOUS ERA and share your thoughts! https://itch.io/jam/brackeys-12/rate/2970362

I made a fun little game about the panicked shopping people do immediately before any big weather event, but with dinosaurs! I had a ton of fun with the project and I'm super proud of what me and my team put together.

Some features include:

  • Awkward controls, just like maneuvering a shopping cart in real life!
  • Intentionally derpy dinosaur NPCs that don't always do a great job navigating around each other!
  • A grocery store that totally randomizes the location of all 54 hand-sprited products on every play!
  • Silly cutscenes to intro and conclude the story of DINOSAUR SHOPPING ACTION

We only have 10 ratings so far, would love to get some more eyes on it and get feedback! Happy to do the same for anyone who's willing to give it a shot!

https://itch.io/jam/brackeys-12/rate/2970362

I'd love to get some more eyes on my silly game about dinosaurs panic shopping before a natural disaster! Happy to take a look at your game as well.

https://itch.io/jam/brackeys-12/rate/2970362

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Programming the NPCs to be juuuust smart enough to be able to mostly get around but dumb enough to consistently get into traffic jams was what I spent the most time on and I'm super happy with how it turned out considering how much time I had to get it right. It would have been sooo much easier to make them just avoid each other entirely haha.

Fantastic little game. Love the dual purpose lightning strikes. I honestly was disappointed when I beat the last level because I wanted to keep playing. Some of the upgrades would be obviously busted in a full game (I was making a ridiculous amount of money by spam pulling the same two enemies into each other) but that's something that would get polished out with more time and didn't negatively effect my experience at all.

Interesting concept! It was really stressful trying to manage upgrades and repair and also not miss resources. Main point of feedback would be that there's simply too many clicks to do things. Repair is already limited by resources, would have greatly preferred to just have a big "REPAIR" button that I could frantically mash when needed instead of having it be a tiny little button on the side of the screen.

It felt like I had to wait ages before a storm even came, and having more time to look at the riddle didn't really get me any closer to knowing the exact combination of items. I think the idea of needing to hold a certain set of things in your inventory makes sense but it might be better with more rapid feedback loops. Something like taking damage for not having the items perfectly or something like that rather than a binary win/lose situation. Congrats on completing your first game!

Really charming idea. Love the little clicks as the pieces snap together. I spent way more time than I would have expected just building out my dope whale village. Would definitely enjoy seeing the fully realized version some day.

All good, no jam game is without bugs! Didn't impact my rating anyway haha.

This game jam was my first time learning how to work with pathing algorithms and getting NPCs to move just the way you want them to is a lot of work but so so rewarding when it finally gets there and they start behaving in the ways you want them to. Keep it up!

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Really liked the style of the game. Wish I had more tools to fend off the mindless hordes of shoppers though!

As a side note: wow someone else also made a pixel art game about shopping for this jam. I wonder how many of us are out there haha. I gotta find and play them all.

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Really beautiful game. I'm maybe not the imagined audience but I feel like with the turn based nature of it it would have been nice to have some kind of fail state. I made a bad move and got blown onto rocks and had a moment of panic and then realized that there were no consequences - it just blocked movement.

If you could actually get shipwrecked (even if it just meant you would start over from the last island you camped on) it would give more weight to the game and make you think a bit more about plotting your course to avoid dangers.

Still very much enjoyed it and played it all the way to the end, it feels like a concept that could be built into something bigger if you wanted to!

Genuinely hilarious. I had a lot of fun blasting my way around the mountain. Unfortunately I did wind up getting my shins stuck in the floor at one point.

Cool concept, but I had a lot of trouble understanding how to navigate the battles. More visual feedback in terms of what units still have activations etc would go a long way.

I think adding a deadzone for the camera pan would have helped a lot! on the harder jumps I was trying to adjust my positioning a bit and having it whip back and forth was kind of disorienting. Great job executing on the concept!

I'm not sure if updating the page will disqualify me for the jam so just going to put this in a comment - I just realized that in my late night stupor as I was submitting that I forgot to credit @Moofyman who helped make a ton of the grocery items pixel art!