You know, anxiety would be a lot easier to beat if I could cast fireball at it.
Quip aside, game was quite fun. Suddenly realizing you can right-click to do a block/parry/stun was a fun experience, and the game overall gave the vibe of one of those quirky rpg maker games. I would have rather not had to do a dark-souls style runback after every time I died to the boss, but that's probably more of a skill issue on my part.
Your team did great. Well done.