How have I never heard the phrase “singleplayer social deduction game” in a videogame description before??? Really effective, gripping, simple and scary concept made all the more atmospheric by using the western cowboy premise. There’s an awesome element of “nobody can hear you scream” about monsters in the dustbowl, and the gorgeous black and white illustrations made it all the more effective. Incredibly impressed by YOBWOC – if I had a criticism, I think it’s almost too effective to be able to send the monster in a direction that we already know the gate is in, to confirm that they’re the monster. I loved the randomness of the wood collection and the risk of sending the monsters to guard horses – in one case, you might get a false positive, and in the other, you might totally screw yourself. I did get very lucky with exploring, though, so it could have been more tense doing that! Either way, stellar work, and excellent choice to put your favourite cowboy media in the credits!
Viewing post in YOBWOC jam comments
Ahh I thought I replied to this!! Sorry about the late reply. :X Thank you so much for the lovely in-depth comment! To be honest, the single-player social deduction angle came about because I often want to play those kinds of games, but nothing on this planet could convince me to get into public lobbies with slur-spouting children, lol.
Totally fair crit, and one that we were a little stuck on how to tackle. We wanted to have another check method with more randomness to dilute the certainty a little, but ran out of time for it unforch (along with implementing a harder mode where there could be one or two bad guys, and you don't know how many).
Cheers! 🤠