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YOBWOC's itch.io pageTeam name or Studio name
Rex Dunnart & Dave Milne
Team Outline
Our prior gamedev experience so far has been making roughly 5% of a game, giving up, and then repeating the process over and over. This is the first one to get finished! Rex did the art, writing, and about a quarter of the coding, Dave wrangled the rest of the code and a little writing.
Where is your team based?
Adelaide
Email Contact
rexdunnart@gmail.com
If you are shortlisted, will you be able to attend SXSW Sydney 2024?
Yes the whole team can attend.
Yes some of the team can attend.
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Comments
How have I never heard the phrase “singleplayer social deduction game” in a videogame description before??? Really effective, gripping, simple and scary concept made all the more atmospheric by using the western cowboy premise. There’s an awesome element of “nobody can hear you scream” about monsters in the dustbowl, and the gorgeous black and white illustrations made it all the more effective. Incredibly impressed by YOBWOC – if I had a criticism, I think it’s almost too effective to be able to send the monster in a direction that we already know the gate is in, to confirm that they’re the monster. I loved the randomness of the wood collection and the risk of sending the monsters to guard horses – in one case, you might get a false positive, and in the other, you might totally screw yourself. I did get very lucky with exploring, though, so it could have been more tense doing that! Either way, stellar work, and excellent choice to put your favourite cowboy media in the credits!
Ahh I thought I replied to this!! Sorry about the late reply. :X Thank you so much for the lovely in-depth comment! To be honest, the single-player social deduction angle came about because I often want to play those kinds of games, but nothing on this planet could convince me to get into public lobbies with slur-spouting children, lol.
Totally fair crit, and one that we were a little stuck on how to tackle. We wanted to have another check method with more randomness to dilute the certainty a little, but ran out of time for it unforch (along with implementing a harder mode where there could be one or two bad guys, and you don't know how many).
Cheers! 🤠
I let the fire go out too many times, haha. A very cool game, lots of interesting events and a fun story to try and survive!
It's a pesky little thing! Cheers. :D
This is such a cool game! The mechanics and aesthetic feel really unique and come together to tell such a cool story, amazing job!
Thank you! 🤠
Playing this game makes me smell the charred wood from a smoldering campfire and fear the dark night as I side-eye the colorful characters gathered around it. Who needs amongus when this delivers a superior experience?
Haha, cheers! I think Among Us would be a much different experience if you had a gun.
Let’s go 5% gang!
It's the most fun part!