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(+1)

Thanks for beating the game & attempting to go for leaderboard! As of writing you hold the #1 Spot!

> I think there might be a check trying to stop me from drawing a path directly over land or a town

Yes there is a check to prevent "land-boating & hover-boating" and try prevent getting a ship stuck on a node. I should edit it so if a point hits there it just vanishes instead of nullifying the route :) 

> Though there are some truly evil seeds in there

Seeds can be evil yea, but I do make a check to see that any run is beatable at boot! ( That being said there can also be blessed seeds ;) )

> Randomizing the ships on the other hand was interesting but a bit frustrating at times.

The ships are made using a normal distribution of statpoints between ( 10 - 50 ) the game randomly specs them into each stat, we wanted to make a proper shop updating over time and allow the user to pick a boat ( more statpoints would mean more expensive ) but couldn't in the remaining time-frame we had left when making the shop, so it just gives you a rng one for 100 coins.

We tried really hard to get the story & ambience to feel *just right* and are happy that this is paying off. <3

Glad you liked the game & thanks for the feedback! If you ever want to know more about engine-less gamedev feel free to contact me on Discord. <3