You're welcome. Keep up the hard work! I say "hard work" because it has been a struggle to get my voxel engine to where it is at now. I'm still struggling with the compute shader stuff in between working on others parts of the code.
I got mipmaps generating via a compute shader but mipmap regeneration for voxel volume updates (adding or removing voxels) still has a bug.
If you haven't done so already, check out Douglas Dwyer's videos about his voxel engine which is farther along than my voxel engine: https://www.youtube.com/@DouglasDwyer/videos