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I would love to see more levels with increasing puzzle difficulty in the future, there's a lot of potential in the gravity flip mechanic for puzzle design, maybe have obstacles or moving platforms also affected by gravity? Overall, a very unique idea and good Jam submission with an interesting narrative take on the theme but unfortunately it does lack puzzle complexity to make gameplay more interesting, but all in all, well done, I hope you enjoyed the jam as much as I did!

(+1)

Thank you, I'll definitely work on more puzzle complexity in future versions of it.