Very cool game that's stylistic and unique. Initially it is tricky to figure out, but you get the hang of it. The randomness of the item creator and trades feels a bit harsh, there were many times where I couldn't do anything because the creator was out of power and there weren't enough items to afford a battery if someone came by with one. It would be nice if there were more ways to get items or if I could select which items to trade with a local instead of having to match the value of their offer. All things considered, this is a really great submission and idea, I would love to see this game expanded on, the atmosphere and art style really gives it a solid foundation. I will definitely be checking it out again if you plan on continuing development! :D
RiciTrix
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This is really impressive considering the experience you have with unity and C#; With my second ever game jam with over a year of experience I couldn't even finish a game to submit, so really well done! The game could use some sound effects and music tho, you can try Bosca Ceoil for music (brackeys has a tutorial on how to use it) and 'bfxr' for some easy randomly generated SFX, there is a download for both programs here on itch and I would highly recommend it for future game jams!
Thanks for playing and for the feedback! The jam actually inspired us to explore this concept further in 3D, but we will be releasing a few patches after voting concludes addressing the issues you mentioned as well as mechanics we really wanted to have but could not implement due to time constraints. We agree that the ability to move around the ship was not used enough but we will be adding on deck ship repairing, crew mate management and maybe even a captain's quarters for a map and ship customization! We hope that you will try the game again once we made some progress on it! :D
Really cool and well made! I like how you incorporated the storm as a mechanic that benefits the player and it's nice to be able to hit multiple enemies at the same time. It's quite tricky to find a decent strategy at first but you get the hang of it. The building system unfortunately doesn't feel intuitive to use, I found it slightly annoying to have to physically move the stone blocks from the mines into a desired spot and the menu buttons felt misaligned in some cases. The mechanics however work really well together and make for a really fun gameplay experience, I'll definitely be playing again sometime soon!
Very simplistic, but extremely fun! It feels like the perfect arcade game, and I can definitely see it with a scoreboard in the future with everybody competing to be at the top. The different weapons and upgrades add a lot of variety to the game. The only complaint that I have is that it's hard to see enemy projectiles in later stages when the background color changes, it would be nice if they maybe had an outline, were bigger or if there was an option to change the colors. Honestly, I am enjoying this game too much and will probably be playing it in my lunch hour at work xD
I would love to see more levels with increasing puzzle difficulty in the future, there's a lot of potential in the gravity flip mechanic for puzzle design, maybe have obstacles or moving platforms also affected by gravity? Overall, a very unique idea and good Jam submission with an interesting narrative take on the theme but unfortunately it does lack puzzle complexity to make gameplay more interesting, but all in all, well done, I hope you enjoyed the jam as much as I did!
An exceptionally well-made tower defense game with great visuals and audio design. I am genuinely impressed at what your team could achieve in the time frame of a week! I did encounter an issue where if you press X to close the build menu before you place your clam, you are then soft locked from the game and cannot place the clam at all, it could help to have a key to re-enter build mode.
A fairly fun idea and setup for a decent platformer. The movement feels very responsive and smooth. This game would highly benefit from a larger level variety or even a procedural endless mode. I also felt like the impending danger of the storm wasn't enough, it would be cool to see some objects flying towards the tornado that the player should dodge.