Really cool and well made! I like how you incorporated the storm as a mechanic that benefits the player and it's nice to be able to hit multiple enemies at the same time. It's quite tricky to find a decent strategy at first but you get the hang of it. The building system unfortunately doesn't feel intuitive to use, I found it slightly annoying to have to physically move the stone blocks from the mines into a desired spot and the menu buttons felt misaligned in some cases. The mechanics however work really well together and make for a really fun gameplay experience, I'll definitely be playing again sometime soon!
RiciTrix
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Very simplistic, but extremely fun! It feels like the perfect arcade game, and I can definitely see it with a scoreboard in the future with everybody competing to be at the top. The different weapons and upgrades add a lot of variety to the game. The only complaint that I have is that it's hard to see enemy projectiles in later stages when the background color changes, it would be nice if they maybe had an outline, were bigger or if there was an option to change the colors. Honestly, I am enjoying this game too much and will probably be playing it in my lunch hour at work xD
I would love to see more levels with increasing puzzle difficulty in the future, there's a lot of potential in the gravity flip mechanic for puzzle design, maybe have obstacles or moving platforms also affected by gravity? Overall, a very unique idea and good Jam submission with an interesting narrative take on the theme but unfortunately it does lack puzzle complexity to make gameplay more interesting, but all in all, well done, I hope you enjoyed the jam as much as I did!
An exceptionally well-made tower defense game with great visuals and audio design. I am genuinely impressed at what your team could achieve in the time frame of a week! I did encounter an issue where if you press X to close the build menu before you place your clam, you are then soft locked from the game and cannot place the clam at all, it could help to have a key to re-enter build mode.
A fairly fun idea and setup for a decent platformer. The movement feels very responsive and smooth. This game would highly benefit from a larger level variety or even a procedural endless mode. I also felt like the impending danger of the storm wasn't enough, it would be cool to see some objects flying towards the tornado that the player should dodge.