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I don't know about the overdrive. I really like this idea, but as the boost is currently basically useless you would just always relegate the power to that different system. If it would be implemented this way, that ought to be accompanied by changes to the enemies, etc, to make the boost more useful. Then it would be a real decision between running around guns blazing or carefully ambushing enemies.

While cool, the tungsten rods would be really uneconomical in-universe. They provide no more explosive power than regular bombs/missiles (delivered via plane or missile) and cost a metric ton of money (tungsten is hella expensive), so in-universe they'd probably just use regular air to surface missiles (unless, for some reason, tungsten costs like 5 dollars per ton or something). At least, that's my opinion, but Mezz is always open to do what he wants, it's his game, and after all, the rule of  cool is the only one that matters.

I actually like the current boost speed. After really getting in tune with the movement mechanics, the overdrive does fill the role of a boost, without being immersion breakingly fast.  However, it becomes useless if the player has no incentive to not get hit. If you are ok with taking five hits per mission, then the boost is useless. I beat mission 1 and 3 with zero direct hits, and the overdrive becomes a vital mechanic. I think adding a power diversion system would give players a more active way to change playstyle, and influence which weapon you choose. For example, if there is a sniper weapon, cloaking between cover might be better than sprinting. But if you want to get out of dodge, you would definitely miss the extra speed.


Set on mars, with giant mechanized infantry, I think rule of cool applies. My favorite thing is military tech that has obviously better solutions, but is created through  bureaucracy to be a futuristic super weapon. If not the tungsten rods, then another form of orbital/suboribtal weapon would do. I suggested the rods because it’s one, different than every other spacelaser, and two, it won’t have the radius of an equivalent missile strike. 

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I don't really use the boost mechanic at all. Only at the beginning of the missions to get to the enemies quicker. I also completed level 1 without getting hit (once, it took a few tries, I'm not the best at video games), but I didn't really sue the boost to escape enemies or similar actions.

As I previously said, the rule of cool is a cornerstone of (nearly) every sci-fi story. But I think an interplanetary civilisation would be keen on being efficient (if it actually is is another conversation entirely).

Tungsten rods have been use in multiple sci-fi stories already, in my opinion they're no more unique than a space laser. I'm not really sure what other options there are, but I would definitely like at least some kind of bombardment ability, regardless of if it's an orbital bombardment or aerial bombardment. I'm sure Mezz can come up with an idea that satisfies him.