Falling Survival almost instantly grabbed me with how unique its controls and mechanics where, the multi tasking elements of needing to gather materials to build your little base as well as trying to keep your hunger from dropping was not as challenging as it could of been, although it does bring in some possibilities of strategic routes to take for the best back and forth without wasting too much time not grabbing anything.
Due to the low camera FOV sometimes it felt like i was just nowhere and nothing was dropping near me, maybe increasing the FOV could help with this although it would be fair as well to simply pull the borders in a bit tighter, the falling controls and gliding back up felt somewhat natural like i was actually falling and it took longer to go up then it does to go back down due to the air forces yatta yatta yatta.
The art direction is a strong point of falling survival and i wonder if all of these sprites were made for the game or simply used from another project. the UI and sound design was somewhat basic and it would of been cooler to have some more sounds or realistic pitch variation based on the speed of your fall and other sound effects to add more layers of detail, although understanding the time frame given to work with Falling Survival is a wonderful game given its somehow simple but unique design and sort of disappointing player interface. Great work!