Neat game.
The good:
- Nice robot animations (especially like the malfunctioning one)
- The transition from day to night/storm is nice.
- Good SFX and music.
- Lots of variety in platforming elements.
- Platforming elements used in a bunch of different ways to provide unique challenges.
- Movement feels responsive.
The bad:
- Jump height seems inconsistent. On the third screen where you're hopping between the falling blocks sometimes Alkaline clears the blocks easily, sometimes he gets caught on the edge, and sometimes he doesn't even make it halfway up the next block. This is holding down the spacebar for the duration of the whole jump.
- Getting caught on the edge of a platform locks Alkaline in place, requiring a respawn.
- The falling blocks don't reset so you have to respawn and start from the beginning of the level if you don't manage to do it all in one go. Very frustrating in the second screen where the first half of the level is pretty easy, but it's very easy to accidentally tap the first falling block too early when you're jumping up to the roof below it.
Overall, a great effort, just needs a bit more polish :)