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i really like the turn-based free movement/ability use, but in the end i couldnt really finish the game cause sometimes ending combat just wouldnt trigger after you complete objectives. Also the dark sludge enemies in the pentagram levels are extremely hard to see, and sometimes arent highlighted by hovering over them, though seemingly only when theyre right next to you. 
interesting idea, but pretty buggy (in terms of a game made in one week)