The game is really nice reminds me of overcooked with that stress. Was a bit lost on what everything does. I was running out of stock quickly and too many people were coming. Also the blackjack or whatever it was game was also confusing. Also what do the stats do? Cause that was another confusing thing. On the whole, liked it.
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The gems just alter various stats. These are stats that are of value to the heroes who frequent the tavern. The prices they pay depend on them. So, if you win a heart gem, it boost the health stat of the food and drink you sell. This would mean more money for items high in health.
I didn't have time to fully incorporate what I had planned out. I was going to have a meter which showed the demand for each of the stats. This demand would vary over time, much like in a game like Sim City. The player would then have to balance stats via which gems were active (another missed feature). It would also give the player incentive to play the Blackjack game.