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everything was going so well and then the monster game-overed me :'(

cool game!

the bell was cute.

i like the music, intriguing mix of dungeon synth and lofi, haunting and chill and at once...

lovely designs!

audio was broken in browser version for me, but windows build went flawlessly.

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What audio device are you using? I got this issue playing it as well and resolved it by using the stock audio instead.

I usually only get this issue in Godot 4.x  web export games (maybe it's fixed in the very latest stable 4.3 Godot, but not 100% sure about that).

This game is made in Unity though, so it's very odd the issue is in this game. I am really curious what may be causing this issue, especially in a Unity web export. 

Does it depend on the version of Unity used to develop the game? I'm not 100% sure what may cause it but I'm curious.

(1 edit)

i only have one standard audio device installed.

it's called Realtek High Definition Audio.

might be a browser issue too. i don't know.

(+1)

Could be, I'm wondering if it may matter what browser it is in combination with some other factors, but I'm not sure why it's doing that, or why it's just for this game in particular (unless you're having this issue on many other games too).

only had it on this one so far