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(+13)

Game's good, but there's a few weird design choices.

For instance, why do we have to click on a dropped item instead of automatically picking it up? It's needless busy work that you can't even skip because the game doesn't let you.
Exp gathering is also pretty wonky. A Champion Digimon will give the same exp as a Rookie of the same level, which hardly makes sense since one is clearly tougher and should be rewarded accordingly.
Also, the Digimon data being random drops is irksome because it fills the storage with Digimon I don't want. Easy solution would be to choose which data gets turned into Digimon like it is in most games, or at least any way to cash that data as exp for other Digimon you actually want.

(+4)(-5)

Yes, I think it would make sense clicking in the dropped items if you could chose to let some of them behind, but the game doesn't allow you to end the battle without picking all of them. Ah, but you can eliminate digimon from your storage. Yes, you can, but it feels like a cruel thing to do, it would be better if you could choose to not getting them.