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Thank you for your feedback ☺️

I totally agree it was missing something and those things would have elevated the experience. I think I just got so distracted making enemies I just kinda forgot to go back and work on those things 😅

I was worried about what you might think about the contrast cause I had a nightmare balancing that in this game. Making it light enough to see but not so light that I would have to call it "Cyber Day" 😂 Ended up building this game 4 times just cause of contrast 😅 I will take it that it wasn't mentioned comment that it was fine ☺️

(+1)

Huh, yeah I didn't even notice any issues about the contrast, and I can be pretty picky about it (even though my current entry is NOT a good example for good contrast, but I was being lazy this time :p).

Making a lot of enemies is tough if they behave differently. Personally, since I'm solo, I'm currently focused on making 1 enemy max in a way that would compliment the mechanics of my game.