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(+1)

Cool little platforming boss battler.

The speed of movement of everyone puts the pace a bit too low, and the healing after defeating each enemy rewarded me just to tank them as fast as possible, just ensuring my DPS is slightly higher than theirs.

Maybe increasing the risk for the player would make it better, but on the other hand it will lead to complaints from players who couldn't handle that. The balancing for everyone is hard ¦3

It was fun to beat, a bit too short though, but I like it. Well done!

Thanx for the feedback! :D