Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really like these kinds of games and I think your team did well to put something like this together for such a short jam! I have a few game design feedback notes for if you do a post jam build. I think the player is rewarded by receiving artifacts and subsequently gold and upgrades. However I do not think the player rewards come soon enough in the game. I played three expeditions and did not have enough gold for one upgrade and I had only found three artifacts. This left me feeling like, as a player, I was not making any progress at all while playing and this was not satisfying or motivating. This could be solved, I believe, by making the first tier of upgrades cheaper! This will incentivize the player to play for longer. Also the fact you can only use one tool at a time made me feel like the gameplay was just me waiting for a certain amount of time while doing nothing. I think this could be solved by allowing the player to multitask (having multiple charges of tools that can all be used simultaneously) or my making the timers much shorter, like 600% faster (max wait time 5 seconds). I really am impressed by the UI and gameplay for such a short jam. I could totally see a game like this being expanded. Great Job!  

Thank you for your praise and for your feedback. Actually intended progression is a bit different but we did not communicated it good enough, I guess :) What you meant to do is to use the Shovel for first runs. With its 20s dig time you would pull out 3x artifacts with slightly lowered gold reward due to not perfect artifact condition. And once you have enough gold - then you can upgrade your brush and focus on excavating perfcet ones.

But I do agree that there is something to think about in terms of time and progression speed