Wow played through to the end, this was a really nice game! I think it is some of the best audio graphics I have seen this jam. I always like to give constructive feedback but this game was so good it was challenging, I did manage to find two small feedbacks for game design and usability. For game design the red laser enemies I think required just a bit too fine timing to dodge, making the laser turn off for a tad longer, maybe a second would help. And because the red laser enemies are the most unique, in that they require timing, maybe the first wave of them should just have one to prime the player on the mechanic. For usability click games can be hard on some peoples fingers so perhaps an alternate "fire" button on the keyboard so some players can play by moving the mouse and hitting space, for example, on the key board could help with that. Again I am digging in the weeds here, this game was one of my favorites so far in pacing, story, and interpretation of the theme.