I adore the dynamic of compensating for the wind when drawing routes for boats through wavering paths. Really exercises problem solving skills, which are satisfied by efficient sound design for playing and completing or failing a level.
The procedural generation does lead into impossible levels and an inconsistent difficulty curve, which is not so great for a level-based marathon game. It's especially hurtful for newcomers who are just trying to get into it only to be met with complicated layouts in the beginning due to RNG. Perhaps a static tutorial section would levy this.
Also, in one of the rounds, all of the boats were destroyed before I could even draw their routes.