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(+1)

It is a lovely little adventure with turn-based battles.

The art style is great, and I like these squishy animations.

Music and sounds nicely fit the mood.

It feels like the game is impossible to beat mathematically without dying at least once, as there is no way to heal properly (the weakest enemy attack deals 5 damage, and the only heal option heals 5 damage).

Thanks to the short length the battles didn't have enough time to become too repetitive, and the final boss battle provided a decent challenge (I had to sacrifice Lucy to get an extra 5 mana points for Mel's final blow, I hope she understand).