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(+1)

I feel like the game is missing direction. It has a lot of stuff that can work well if used and presented right, which is not the case. It has potential, but right now it feels more like a bunch of cool ideas that barely work together. Biggest issue is the lack of feedback on what is happening.

if you mean the fire - you might have caught the bug with falling collisions, if you are talking about the fishing - the rod is bending if you are failing, that's some feedback init

The main feedback I am missing is the ship condition. And by missing direction I mean the only thing you have as a goal is the score and in that case you do not need to risk going in the storm, you can just fish in the first area. Also the different maps, no feedback as to what the storm level is and the fish catch rarity (from what I have seen, maybe I missed it). Maybe some upgrades towards ship sturdiness or faster repair or faster fishing. It needs progression through the areas. The money needs other purpose than score.

The ship doesn't have any condition, it just takes only a certain amount of fires and a certain level of raising water. Yes, you can just fish in the first zone, as the npc said, it won't be much in terms of fish quality. When it comes to the upgrades, yea, we thought about it when we worked on the shopkeeper, the problem was that it was less than a day before the deadline when we finished him.

Yeah, fair. Still, as a player I didn't understand the condition in which the ship breaks. As for upgrades I am sure you had ideas, but not the time. I was just suggesting what can be fun.

(+1)

I totally agree with you, we had so many ideas and most of the time was spent on making them to life and not good game design. Lesson learnt, thank you on your comment

It pretty muck always goes like this. We were a victim of the same thing. Not even for the first time.